If you're hiring a camera operator or video vendor unfamiliar with Ultimate, it's important to provide expectations for video coverage. Good examples of how the game of Ultimate is presented are available on the PUL YouTube channel. Gameplay coverage format very similar to many field sports (soccer, football, lacrosse, etc.) so a videographer experienced with similar sports should understand where to place their camera and how to follow the action.
It's also important to explain the gaming timing so that the videographer knows how long the recording will be and when the record should be stopped. See the Video Formats page for more information about recording specs.
The primary camera should be an elevated mid-field shot. It should have the capability to pan and zoom to follow the action. This camera should provide a continuous recording of every gameplay period in its entirety.
If available, a second camera can be operated from field level to provide a second angle and tighter action shots. This camera should also provide a continuous recording of the game.
This camera is best placed in the down wind end zone if possible.
Perform a continuous record for the entire 12 minute period including TO's and breaks between scoring.
The broadcast product is presented as complete coverage of the game and commentators use the time to continue their chatter, plug sponsors, etc.
The break between P1-2 and P3-4 is also relatively short, you can record through or briefly stop the record.
The only long break during the course of the game is halftime (between P2 and P3); the record can stop during halftime.
It's helpful to have 30-60 seconds of recording prior to the first pull of each period and the recording should continue for 1-2 minutes after the period ends to see any post-game celebrations, high fives, etc.
To see what a recorded Ultimate game looks like start-to-finish, check out the ones published on the PUL YouTube channel: https://www.youtube.com/c/PremierUltimateLeague
While recording, please use a mic that picks up ambient/natural sound of the game. Whistles, cheering, crowd noise, etc. is welcome.
Try not to record: music, PA announcements, people having a conversation right next to your mic.